A special Guild Event that takes place every Monday, Wednesday, and Thursday at 19:30 (7:30 PM), the Holy Lands allow Guild members to fight together against monster hoards and bosses. For each battle initiated, even if the player loses the fight, players earns Guild Wealth and Personal Contribution. Battles won earn 24 Wealth for hoard battles and 125 Wealth for boss battles below the fifth level. Loses against a Boss will result in partial Wealth and Contribution but does not deduct from Wealth/Contrib earned upon defeating the Boss.
Battle Prizes[]
Defeating hoarde monsters earns a variety of prizes. While each prize tends to be fairly small, the amount of prizes that can be earned is limited only by how many hoards a player can defeat within their time in the Holy Lands event.
Felheart x1 (guaranteed)
Gems levels 1-3 x1
Dragon Coins x10
Magic Coins x5
Monsters and Rewards[]
Each floor contains ten hoard monster encounters and one boss monster. All hoard battles must be completed before the boss will appear on-screen.
Upon clearing each level, all partipation Guild members are awarded a prize. Every level aways two Level One Gem Chest, as well as a number of Amethysts, Experience, and Guild Wealth. Clearing certain floors also earns participants Vouchers.
The following tables are listed with the hoard monsters first and the boss monsters second. As is frequent with Dragon Pals, many of the monsters are recycled from other parts of the game, although their stats are not the same inside the Holy Lands. In some cases, Holy Land Boss monster reappear as horde monsters, with the same art and name but lower stats.
First Floor
Monsters
Approx. HP
Amethysts
Contribution
Wealth
Wild Astaroth
10K
24
28
Behemoth lvl 30
50K
120
153
Level Cleared Prizes
Amethysts
12.5K
Experience
60K
Wealth
125
Vouchers
0
Second Floor
Monsters
Approx. HP
Amethysts
Contribution
Wealth
Astaroth Guard
10K
24
31
Behemoth Fighter lvl 30
50K
120
141
Level Cleared Prizes
Amethysts
12.5K
Experience
60K
Wealth
125
Vouchers
0
Third Floor
Monsters
Approx. HP
Amethysts
Contribution
Wealth
Astaroth Chief
10K
24
31
Fiery Behemoth lvl 35
50K
120
141
Level Cleared Prizes
Amethysts
12.5K
Experience
60K
Wealth
125
Vouchers
0
Fourth Floor
Monsters
Approx. HP
Amethysts
Contribution
Wealth
Behemoth Fighter
10K
24
31
Behemoth Witch lvl 36
50K
120
149
Level Cleared Prizes
Amethysts
12.5K
Experience
60K
Wealth
125
Vouchers
0
Fifth Floor
Monsters
Approx. HP
Amethysts
Contribution
Wealth
Behemoth Witch
10K
24
31
Bone Dragon lvl 37
50K
120 (33)
153 (33)
Level Cleared Prizes
Amount
Amethysts
12.5K
Experience
60K
Wealth
0
Vouchers
150
Sixth Floor
Monsters
Approx. HP
Amethysts
Contribution
Wealth
Asmodeus Killer
80-90K
20K
48
61
Asmodeus Shaman lvl 38
100K
240 (33)
273 (33)
Level Cleared Prizes
Amethysts25K
25K
Experience
60K
Wealth
125
Vouchers
Seventh Floor
Monsters
Approx. HP
Amethysts
Contribution
Wealth
Hoard
20K
48
66
Asmodeus Scourge lvl 39
Level Cleared Prizes
Amethysts
25K
Experience
60K
Wealth
Vouchers
Eighth Floor
Monsters
Approx. HP
Amethysts
Contribution
Wealth
Hoard
Boss
Level Cleared Prizes
Amethysts
Experience
Wealth
Vouchers
Tips[]
Monsters in the Holy Lands have extremly high HP, but negligable DEF and ATK stats. Due to this, it is to a player's advantage to maximize their CRIT and respective Attack stat in order to deal as much damage as possible before a monster can launch its multi-million damage Death Cometh attack. Since a player's HP regenerates after every battle (unlike in the Guild Battle event) a player's HP stat is fairly unimportant, especially by the time they're of a high enough level to join a Guild in the first place.
Death Cometh can be dodged with the appropriate type of Dragon Orb. However, the odds of this happening are very low and therefore it is better for low level characters with limited Orb slots to equip CRIT-related and class-relevant Attack orbs instead.
At the top right of the page, around the map button, click the top-most of the smaller circular buttons and drag the slider all the way to the right. This will increase the speed of your game. It does nothing to speed up cool-down time upon dying, but it will speed up each battle and either let you move on to the next battle or start that death cool-down sooner.